#include "HelloWorldScene.h"
#include "cocostudio/CocoStudio.h"
#include "ui/CocosGUI.h"
#include"MapScene.h"

USING_NS_CC;


Scene* HelloWorld::createScene()
{
    // 'scene' is an autorelease object
    auto scene = Scene::create();
    
    // 'layer' is an autorelease object
    auto layer = HelloWorld::create();

    // add layer as a child to scene
    scene->addChild(layer);

    // return the scene
    return scene;
}

// on "init" you need to initialize your instance
bool HelloWorld::init()
{
    /**  you can create scene with following comment code instead of using csb file.
    1. super init first

    if ( !Layer::init() )
    {
        return false;
    }
    
    Size visibleSize = Director::getInstance()->getVisibleSize();
    Vec2 origin = Director::getInstance()->getVisibleOrigin();

    
    2. add a menu item with "X" image, which is clicked to quit the programyou may modify it.
    add a "close" icon to exit the progress. it's an autorelease object

    auto closeItem = MenuItemImage::create(
                                           "CloseNormal.png",
                                           "CloseSelected.png",
                                           CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));
    
	closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2 ,
                                origin.y + closeItem->getContentSize().height/2));

     create menu, it's an autorelease object

    auto menu = Menu::create(closeItem, NULL);
    menu->setPosition(Vec2::ZERO);
    this->addChild(menu, 1);

    
     3. add your codes below...

    add a label shows "Hello World"
    create and initialize a label
    
    auto label = Label::createWithTTF("Hello World", "fonts/Marker Felt.ttf", 24);
    
    position the label on the center of the screen
    label->setPosition(Vec2(origin.x + visibleSize.width/2,
                            origin.y + visibleSize.height - label->getContentSize().height));

    add the label as a child to this layer
    this->addChild(label, 1);

    add "HelloWorld" splash screen"
    auto sprite = Sprite::create("HelloWorld.png");

    position the sprite on the center of the screen
    sprite->setPosition(Vec2(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));

    add the sprite as a child to this layer
    this->addChild(sprite, 0);
    **/
    
    // 1. super init first
    if ( !Layer::init() )
    {
        return false;
    }
    
    auto rootNode = CSLoader::createNode("HellowWorld.csb");
    addChild(rootNode);

	ui::Button *playNewGame = static_cast<ui::Button *>(rootNode->getChildByName("NewStart"));
	playNewGame->addClickEventListener(CC_CALLBACK_1(HelloWorld::onPlayNewGame, this));

    return true;
}

void HelloWorld::onPlayNewGame(Ref *pSender)
{
	auto scene = MapScene::createScene();
	auto transScene = TransitionFadeTR::create(1, scene);
	Director::getInstance()->replaceScene(transScene);
}
